Bumper Circuit
Kart racing with analog steering, a boost button and CPU racers to fill the grid.
Shows: stick and D-pad input, rumble when you boost.
Five small games that show what phones can do beyond buttons. Open one on a computer or TV, scan its code with your phones, play. Each one is a single file of game logic you can read and borrow from.
Kart racing with analog steering, a boost button and CPU racers to fill the grid.
Shows: stick and D-pad input, rumble when you boost.
Defend the reactor together: move with the left stick, aim with the right, shield when it gets hot.
Shows: the complete two-stick layout, shared team goals.
One of you is the vampire. Your phone shows your role only while you hold it, and you vote in secret.
Shows: private screens, hidden information, secret voting.
The artist draws a secret word on their phone; everyone else guesses from the big screen before the ink runs out.
Shows: a drawing pad on the phone, live strokes on the shared screen.
Every phone holds a different piece of the codebook. Talk it through, set the dials, open the vault.
Shows: different information per phone, team coordination.
Your game can do all of this with the same SDK. A web game needs about ten lines to accept phones.