Controller+BETA Download
Built with the SDK

Example games

Five small games that show what phones can do beyond buttons. Open one on a computer or TV, scan its code with your phones, play. Each one is a single file of game logic you can read and borrow from.

Secret roles, drawing on the phone, split clues and a four-player race, all played with phones.
1–8 players · CPU racers

Bumper Circuit

Kart racing with analog steering, a boost button and CPU racers to fill the grid.

Shows: stick and D-pad input, rumble when you boost.

Source
1–6 players · co-op

Orbit Crew

Defend the reactor together: move with the left stick, aim with the right, shield when it gets hot.

Shows: the complete two-stick layout, shared team goals.

Source
3–8 players · secret roles

Midnight Table

One of you is the vampire. Your phone shows your role only while you hold it, and you vote in secret.

Shows: private screens, hidden information, secret voting.

Source
2–8 players · drawing

Ink Heist

The artist draws a secret word on their phone; everyone else guesses from the big screen before the ink runs out.

Shows: a drawing pad on the phone, live strokes on the shared screen.

Source
2–6 players · co-op puzzle

Signal Vault

Every phone holds a different piece of the codebook. Talk it through, set the dials, open the vault.

Shows: different information per phone, team coordination.

Source

Make your own

Your game can do all of this with the same SDK. A web game needs about ten lines to accept phones.