Controller+BETADownload

Capabilities and permissions

A game must distinguish a client implementation from hardware that is actually available and permitted. Keep a useful touch fallback where the game can support one.

Capability Current implementation Validation limit
Touch gamepad Browser, iOS and Android Native app connection/rendering checked; focused touch assertions still being completed
Physical controller input Browser Gamepad API, Apple GameController and Android input events Real external pads are not available in this workspace
Gyroscope/accelerometer Native client input paths and supported browser events Real-phone axes, calibration and permissions need hardware checks
QR scanning Native camera scanners; browser scanner where secure camera APIs are available Real camera quality/focus has not been tested
Private roles, text, drawing and keypad Built-in view renderers Game rules and targeting have automated checks
Phone haptics Native output handlers and touch feedback Device-specific feel is not verified
Camera input for games, AR, microphone and light In product scope; capability adapters and permission design need completion Do not advertise these as shipping merely because a phone has the hardware
Desktop pointer/keys/media Explicitly approved companion path OS permissions and platform limits apply

A browser's camera, motion and other APIs can require HTTPS and a user gesture. A local HTTP controller can still provide base touch input. Use the phone's normal camera to open its join QR when in-page scanning is unavailable.

Request only what the game needs

Tell the player which capability is requested and which game/server receives the data. Camera or microphone access must not start merely because a QR was scanned. Stop capture and release output when the player leaves, backgrounds the app or revokes permission.

Do not treat a native client as permission to expose arbitrary platform APIs to third-party software. Apple/Google policy, operating-system restrictions and the client's declared capability set remain separate checks.

The SDK's extension points keep room for camera/AR, audio, light and future sensors. Unsupported features must report that result and offer the game's declared alternative; they must not silently simulate hardware output.