Controller+BETADownload

wire reference

Encode compact input for the hot path. Browser/source import: /sdk/src/wire.mjs. There is no package wire export; applications using Session or createRoom do not need to import this module. Negotiate wire: 1 in hello/welcome before sending binary input.

Constants and frame layout

WIRE_VERSION = 1; KIND is frozen { INPUT: 1, PING: 2, PONG: 3, RELAYED: 4 }. All multibyte numbers are little-endian. JSON envelopes remain version 1 and begin with {.

Frame Layout
Input Byte 0: 1; bytes 1–2: uint16 sequence; byte 3: flags; bytes 4–5: button bitmask. Optional fields follow in flag order.
Flags 1: four int8 sticks (×127); 2: two uint8 triggers at buttons 6/7 (×255); 4: three int16 gyro (×327); 8: three int16 accel (×327); 16: four int16 orientation (×32767). Other bits rejected.
Ping Kind 2, uint16 ID, uint16 RTT; 65535 means unknown. Five bytes.
Pong Kind 3, uint16 ID. Three bytes.
Relayed Kind 4, uint8 ID byte length, UTF-8 player ID, inner frame.

Input is 6–32 bytes: six for buttons only, ten with sticks, twelve with sticks and analog triggers. Non-trigger buttons use a ≥0.5 threshold. Omitted fields decode to zero/absent motion. Every frame is a full state. Sticks/triggers are quantized; do not compare received floats to arbitrary original decimals for exact equality.

Codec functions

Binary arguments accept ArrayBuffer and typed array views. Encoders return Uint8Array.

Full signature Return and errors
new WireError(message) Error with name: 'WireError', code: 'invalid_binary'.
isBinaryFrame(data): boolean False for strings; otherwise true if nonempty and first byte is not { (0x7b). This is classification, not validation.
frameKind(data): number First byte or zero for empty bytes.
encodeInput(input, seq): Uint8Array Missing axes/buttons become neutral; finite values quantized/clamped. Sequence wraps to uint16. Supply correctly sized motion vectors.
decodeInput(data): { seq, input } Require kind 1, known flags and exact length; otherwise throw WireError. Does not range-check reserved int8 −128/int16 extremes from hand-crafted frames; use trusted encoder output or validate decoded ranges in your adapter.
encodePing(id, roundTripMs = null) Wrap ID to uint16; round/clamp finite RTT to 0…65534; nonfinite/null becomes unknown.
decodePing(data): { id, roundTripMs } Require five bytes and kind 2; unknown becomes null.
encodePong(id) Wrap ID and encode three bytes.
decodePong(data): { id } Require three bytes and kind 3.
encodeRelayed(playerId, frame) ID must encode to 1–64 UTF-8 bytes, otherwise WireError. Inner bytes are not validated.
decodeRelayed(data): { playerId, frame } Require nonempty ID and inner frame. Returns inner subarray without validating its type. Encoder enforces 64-byte ID cap; decoder does not.
seqNewer(a, b): boolean True if uint16 distance from b to a is 1…32767. Handles wrap; equal and half-range distance are not newer.

Malformed ping/pong/relayed frames throw WireError. Invalid JavaScript argument shapes can throw normal errors. Codec calls emit no events.

InputPacer

new InputPacer({ send, now = () => performance.now(), setTimer = (fn, ms) => setTimeout(fn, ms), clearTimer = timer => clearTimeout(timer) } = {})

Supply send(bytes, { repeat, edge }). repeat marks a copy/held refresh; edge marks a button-bitmask change. The callback's return value is ignored and exceptions propagate. Times are milliseconds. New state starts neutral with sequence zero.

Method Behavior
configure({ minIntervalMs = 16, repeatsMs = [], refreshMs = 400, settleMs = 100 } = {}): void Replace analog pacing, repeat delays, held refresh and one-quantization-step jitter delay. Values are not validated.
update(input): boolean Copy full state and optional motion; true when sent immediately, false when unchanged or scheduled. Button edges send immediately; analog changes may coalesce.
flush(): void Send current state now with a new sequence.
reset(): void Stop timers and forget sent-state comparison; does not reset sequence or current state.
stop(): void Cancel all pacing timers. Does not send neutral input.

RELEASE_COPIES_MS is frozen [30, 100, 250]. Becoming neutral schedules these copies on every route instead of ordinary repeat delays; newer input cancels their effect. Held nonneutral input refreshes at refreshMs; neutral input is quiet after release copies. Call stop during teardown. Session selects route-specific policies.

InputTrack

new InputTrack({ staleMs = 1200, now = () => performance.now() } = {}) holds public fields seq (initial null), input (neutral), at (initial −Infinity).

Method Return and behavior
apply(seq, input): boolean Newer sequence replaces state and returns true. Same sequence refreshes liveness but returns false. Old sequence is ignored without refreshing. Stores the input object directly.
set(input): void Replace input and refresh time without changing sequence.
restart(): void Clear sequence only, for a resumed phone whose counter restarted.
stale(): boolean True if nonneutral input has not refreshed for more than staleMs. Does not clear it; host must call set(NEUTRAL()) and update the game.

Encode, pace and receive

import { NEUTRAL } from 'https://controller.plus/sdk/src/controls.mjs';
import { encodeInput, decodeInput, encodeRelayed, decodeRelayed, encodePing, decodePing,
  encodePong, decodePong, seqNewer, isBinaryFrame, frameKind, InputPacer, InputTrack
} from 'https://controller.plus/sdk/src/wire.mjs';
const input = NEUTRAL(); input.buttons[0] = 1;
const bytes = encodeInput(input, 65535);
const wrapped = decodeRelayed(encodeRelayed('p1', bytes));
console.log(wrapped.playerId, decodeInput(wrapped.frame));
console.log(decodePing(encodePing(7, 12)), decodePong(encodePong(7)));
console.log(seqNewer(0, 65535), isBinaryFrame(bytes), frameKind(bytes));
let time = 0;
const track = new InputTrack({ now: () => time });
const pacer = new InputPacer({ send(frame) {
  const { seq, input } = decodeInput(frame); track.apply(seq, input);
} });
pacer.configure({ minIntervalMs: 16, refreshMs: 400 });
pacer.update(input); pacer.flush();
time = 1300;
if (track.stale()) track.set(NEUTRAL());
track.restart(); pacer.reset(); pacer.stop();
console.log(track.input.buttons[0]); // 0